MCM Comic Con London (May 2015): The Indies

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While MCM is a place where the big companies can show off, its also a place where you can talk to some of the indie developers. Yeah I had no idea how to write the intro so lets just move on and call it a day.

If you are subscribed to our YouTube channel (and you should be), you would of already seen my interviews with the “Lifespeed” and “The Adventures of Burtram Fiddle” developers Wee Man Studios and Rumpus Animation. For those that haven’t go see those videos.

Now for the other people that were there.

Lumo’s Cat” is a mobile game developed by Team Lumo. Creative titling. The game on the other hand has a creative side. You are tasked with defending the dreams of a sleeping moggy from various kinds of mice. The way you fight those dastardly mice is with units that have particular abilities that you move about the area and fire when still. It was told to me it was like a tower defence game but were you can move the towers. I pretty much agree. The creative part comes in in the form of the cats ‘dream blanket’. Each level gives you a pattern that you can put on the pattern on the blanket wherever you have an unlocked space. The design of the pattern changes with the mood of the cat and difficulty of the level you just completed. The happier the cat and the easer the level, the nicer and more flowery the pattern. The harder and more miserable the cat, the more creepy and dead the pattern. The game plays very simply but the patterns makes you stay and play more. Like I said, wherever you have a unlocked space you can place the pattern, meaning that you can change you blanket on the fly and as you progress and get more patterns. The blanket is infinite and as long as they add more pattens in updates the game is going to have some longevity.

There was another mobile game being touted which was “Super Powerboy” by Pixel Blast. You are a boy, obviously with that title, and you start a fight back against invading aliens, strapping on their tech and every moment. At first you have to dodge and jump your way through levels, but after a few upgrades you can punch your way through. It is very simple, in design and in play style, and the levels are pretty short. Each level has multiple objectives that you can complete. It’s the sort of game that you play in bursts. Fun bursts mind. A good mobile game for when you have some time to kill or just want to trounce some aliens.

TerraTech” was back this year. Is seemed like not that much has changed since I talked last about it in the MCM London October last year so I’ll just point you back to that.

The last full on game was a game for the Oculus Rift called “VR Karts” by Viewpoint Games. I still haven’t used the Oculus and didn’t get to try out the game. It looks good. The problem is that it can be described in one sentence. It’s a cartoon styled racer in the likes of “Mario Kart” (Might be where the ‘Karts’ spelling came from) but played with the Oculus Rift. While that sounds good, all it takes is Nintendo to release Oculus or equivalent support for the next “Mario Kart” and it cuts into the share. By the looks of it, the game doesn’t seem to add much to the Mario Kart Style gameplay and it seems to play the exact same. It’s good but it for most it’ll be association rather than on its own feet.

The last part of the indie section was an app called “Headcaster” by Headcaster Lab. It’s not a game. Lets get that out of the way first. It’s not meant to be so don’t worry. It is an app where you can record an audio message and have an pre-rendered, pre-made character lip-sync to your message where you can share it around like a Vine. The tech involved is very impressive. The syncing is accurate and characters will be available to download through their service. The main concern that I have with it is that it might fall into being just a gimmick. With the likes of Vine and the newcomer that is the mobile live-streamer app Periscope, the market for another social media is slim. It’s also fast moving so there may just be a market for this. So fast that there wont be one for it afterwards.

That’s really all for MCM. This turn-out was more celebrity focused. That’s ok. It just most of it was panels filled with people I mostly don’t know. They were big names mind. Felicia Day was the headline celeb. I never really watched “The Guild” and that was the only thing I had head of. Mark Meer made another appearance but this time he brought “Mass Effect” co-star Ali Hillis. If you read the first part of this double you would already know that John Noble was about. One stand out event was John Robertson and his “The Dark Room, An Interactive Extravaganza.” I only came in half way through and I was in stitches throughout. He is a fantastic improvisational comedian and the show is always worth a watch if you ever get the chance. The one thing that wasn’t video game related that I spent a bunch of time on (minus the other interviews that you should watch) was a match with group of 3 strangers of “Krosmaster Arena”. It’s a board game that is based on the “Dofus” franchise. I got lumped with the heavy (Anna Tommy) and the medic (Lil Healey) and as it turned out it took all three of the other players to combine their forces to kill me. The game swiftly ended after I died. Guess I was the life of the party. You won’t be bored with this bored game. With that pun I will end.

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